
My rating: 4 of 5 stars
I keep forgetting that I've read books by Scott Warren before. The first was The Dragon's Banker , and the second Ought to be Dead . But wait! Before The Dragon's Banker I also partly read Devilbone , so this makes three and (nearly) three-quarters books by him that I've read. I'm happy to report that in this one, for the first time, he's got himself a really good editor and/or finally learned not to make so many mistakes in the first place, because the other three were spectacularly awful in this regard.
And that was a pity, because I otherwise enjoyed two of them (not Devilbone, which was way too dark for me), and thought they deserved much better editing to bring out their other excellent qualities, namely being well-plotted and original in concept.
This one is also well-plotted and original in concept, though it does remind me of a couple of things. One, of course, is isekai manga, where someone is reincarnated in another world, sometimes as a monster, and speed-runs technological development using the resources to hand. The other is Andy Weir, because of the astronaut aspect to this story. Yes, the reincarnator was an astronaut, who died in a rocket explosion, and now he's a goblin king. His ambition: to lift the tech level of his tribe of goblins to the point that he can finally visit the moon, albeit not Earth's moon but a larger and closer and quite likely inhabited one orbiting his new planet.
Since goblins are chaotic and accident-prone and not all that bright, but highly enthusiastic, this is something of a challenge, which he rises to. Aided by some evolved goblins who have specialist skills, he begins to develop various technologies, though (as is so often the case with these clever-engineer stories) he notably neglects technologies relating to food and cloth, which historically have been extremely important - but don't leave much archaeological evidence, and tend to be mainly "women's work" in a lot of societies.
This world is complete with a System, which has a personality but plays its cards close to its chest, and the usual trappings of a video game, like anything from the original Warcraft through Civilization or Sim City to Clash of Clans. As the isekaied first-person narrator notes, the rules of physics and, apparently, biology don't conform to those of our world. Goblins, for example, are not born through sexual reproduction, but spawn mysteriously overnight, while the existing goblins sleep. This neatly disposes of any messy relationship issues, leaving the narrator free to think about engineering (and the wellbeing of his tribe) all the time.
It's clearly some form of a simulation, which raises the question of whether the narrator's previous world was too, but he doesn't spend a lot of time worrying about it; he's an engineer, not a philosopher (dammit, Jim). He just gets on with climbing the Goblin Tech Tree in the direction of a moon landing.
This is only Volume 1 of a story that started life as a serial on Royal Road, and it ends at a fairly arbitrary point, rather than feeling complete in itself. Also, it's not the kind of book that has a plot, as such, being more in the manga or light novel style of being a series of challenges relatively easily overcome by an overpowered protagonist, though he does face some suspenseful moments. I enjoyed it, though, and found it funny, and was vastly relieved that it was better edited than the previous Scott Warren books I've read, so I will definitely be looking out for Volume 2.
It would make a good anime. The goblins are inherently cartoonish, for one thing.
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