Half-Elven Thief: Omnibus One by
Jonathan Moeller
My rating:
4 of 5 stars
An entertaining sword-and-sorcery series with likeable characters, let down a bit by typos.
Rivah is the daughter of a cruel, arrogant elven lord and one of his human concubines, who escaped at the age of 13 when her mother died and her father was about to sell her to one of his friends. She's ended up, some years later, as a master thief in the Court of the Masked King, the thieves' guild of the city where she lives. She pulls what are basically heists, but the heists are more incidents within the story than they are the story itself, so I haven't given the book my "heist" tag. In doing so, she discovers that multiple powerful people in the city are getting into the dark magic of the Shadow Elves and summoning things that definitely ought not to be summoned. Fortunately, she has a conscience (even though she denies it), and is friends with a powerful cleric who is living as a humble monk and a powerful wizard who is pretending to be an old street person, both of whom help her to defend the city from outbreaks of necromancy. In the third book, a half-orc paladin eventuates and also gets involved.
There are some good action sequences, some believable character interactions, and Rivah herself is a character with some depth and dimension to her which rises naturally out of her backstory.
Setting-wise, this is a world based largely on the Roman Empire; slavery is common, most people (other than Rivah, who understandably hates it since it was almost her fate) accept it as just how things are done, and the military and governmental titles and the money are also based on Roman models. The religion is monotheistic, but not Christianity. At the same time, it's also a D&D-adjacent sword-and-sorcery world, with mages, clerics, rogues, bards and paladins. The magic system is not exactly D&D (or, if it is, comes from one of the versions I'm not familiar with, or maybe it's based on a similar system like Pathfinder), but it has a strong kinship. The spells sometimes have different names - Feather Fall, for example, is called Drift - but the inspiration is usually obvious. Rivah starts out knowing three spells, which her mother taught her before she died, but her first heist yields, among other loot, a basic spell book, unexplainedly present in the room where the powerful wizard was attempting a summons he ought not have, and she gets a few more from sympathetic wizards she encounters. There are enough spells in the spell book which haven't been mentioned yet that the author can pull out any one that happens to be convenient in the future.
Despite being based on some well-worn tropes, the world feels lived-in, partly because the author has taken the trouble to map out a city with its districts and neighbourhoods and put some thought into how it would operate. Cozy fantasy authors, whose settings often feel like they've been unconvincingly painted on old dropcloths and hung in the background of the scenes on obvious ropes, could take a lesson. It's a dark world, but with some good people in it.
There were some moments that stretched my suspension of disbelief by being plot-convenient rather than inherently plausible. One I've mentioned already - the presence of a magical "primer" in the room where an advanced wizard was operating. The other occurs in the third book, where Rivah takes the McGuffin with her in a way that we just know will end up with it falling into the hands of the antagonist, even though there's no convincing reason why she shouldn't just leave it in a safe place.
The copy editing side is unusual. Nearly every contemporary author I read makes the same few basic errors, but this one mostly doesn't make them. The commas and apostrophes are nearly all in the right place; there are no hyphens where they shouldn't be; tense is used correctly, which is sadly rare; there are very few vocabulary errors, and some words that are often bungled are used correctly. But the author is apparently a sloppy typist, who leaves words out of sentences, types the wrong word occasionally, and sometimes, when editing, leaves in a word or phrase instead of deleting it when replacing it with another, and ends up with both versions sitting in the sentence together. Either this is an author who knows the rules but occasionally stumbles over the keyboard, or it's been past a good copy editor who hasn't quite learned the trick of seeing what is actually there rather than what should be there. (It's a double-edged sword, that trick. I learned it when I worked as an editor more than 30 years ago, and now I can't turn it off.)
Overall, it's solid, enjoyable stuff, marred only by the occasional plot-convenient thing that doesn't make sense and by the slightly scruffy typesetting. Those factors mean that I'm not about to pay $5 a book for the rest of the series, but I will look out for them on sale and through my library.
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