I just finished this Underground Railroad play example. (8 pages, pdf.)
This isn't Actual Play; it's Virtual Play, an imaginary scene with imaginary players that gives a feel of what I'm striving for. It's been a very useful exercise, because it's shown me all kinds of weaknesses (and possibly unnecessary complexities) in the rules. The conflict rules are going to have a big revision as a result of it.
I think the most useful thing it gives to someone reading it is a feel for how the cooperative creation of the story happens.
A number of current Story-Games discussions have informed it in one way or another.
This isn't Actual Play; it's Virtual Play, an imaginary scene with imaginary players that gives a feel of what I'm striving for. It's been a very useful exercise, because it's shown me all kinds of weaknesses (and possibly unnecessary complexities) in the rules. The conflict rules are going to have a big revision as a result of it.
I think the most useful thing it gives to someone reading it is a feel for how the cooperative creation of the story happens.
A number of current Story-Games discussions have informed it in one way or another.
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