Brigands & Breadknives by
Travis Baldree
My rating:
5 of 5 stars
Travis Baldree is one of the best writers of cozy fantasy out there, and here he has produced a book that is pushing the boundaries of how much action you can put into a cozy, while absolutely writing a cozy book. It's not about the fighting. It's about the character growth.
Fern, the rattkin bookseller we met in
Bookshops & Bonedust
, comes to join Viv, the orc who has, until now, been the protagonist of the series, in the town where she's founded her successful coffee shop (see
Legends & Lattes
). The idea is that she will set up her bookshop opposite the coffee shop and there will be retail synergy.
But if anyone has earned the right to be a cozy fantasy heretic, it's Baldree, and, as he says in his acknowledgements, “I don't want to pretend that fantasy small-business ownership is the answer to all of life's woes.” Despite a successful launch and the fact that everything's going
fine, Fern discovers that her mid-life crisis has not been averted by her move to a different town and reconnecting with her old friend Viv. She gets very drunk, and, happening to spot Astryx, a famous thousand-year-old elf warrior, on the street, on a whim hides in the back of her cart, thus involving herself in adventure. Astryx is on her way to collect a bounty on a chaos-agent goblin she has in custody, and other people want the goblin too - some for the bounty, others for revenge.
Neither Fern nor the ancient elf comes out of the experience unchanged. Along the way, they encounter a sentient ancient blade reforged (as a punishment) into a breadknife. His name is Bradlee, but, given his form, he gets the nickname Breadlee, which he objects to strenuously.
Fern continuing to use a nickname he hates is kind of bullying, or at least rude, but then, Fern is rude. Not just because she swears a lot, though she does, but because she's often blunt and tactless in her interactions with others. It's a wonder she survived in retail for so long, honestly.
Her imperfection, though, is part of what makes this book so good. She isn't brave, in any way; she can't talk to her old friend Viv about the fact that the bookshop isn't working out as she'd hoped, for example. But over the course of the story, she comes to care enough about the people she's with to develop a degree of courage, though, realistically, she's still incapable of fighting effectively. Both she and Astryx find new meaning through their journey together, and new honesty with themselves, and that, to me, is the real story (and the real strength) of the book. It's also part of what makes it cozy, even though it has more fighting than a cozy normally would.
There's not a lot to criticise for me here. It's all minor stuff: Fern gets drunk on whisky at the start of the book, but by the end of the book it's become brandy. There are some commas after adjectives that shouldn't have them, including a couple that come between the adjective and its noun. There's one misplaced apostrophe ("Warden's barracks" when there's more than one warden). The distances shown on the map and the distances described in the narrative don't seem to match up well, in that places that seem the same distance apart on the map can require very different lengths of time to travel between them, not obviously connected to the difficulty of the terrain. Astryx has an elder blade named Nigel, which she makes no attempt to conceal, but which somehow is not part of her legend.
The flaws are so minor, and the strengths so well handled, that I had to give it the full five stars, which I don't hand out particularly often. Not only is it sound in its craft, it has a deeper layer of meaning that is what I look for in a five-star book, and relationships and personal growth are at the heart of that depth. It's cozy in that it doesn't have epic scope - the things that matter in it matter mostly to the people directly involved - but they matter deeply to those people, and that makes for a compelling story.
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