Saturday, 28 September 2013
Torrent by Lindsay Buroker
My rating: 5 of 5 stars
An excellent beginning to a new series from one of my favourite authors.
I enjoy nerdy, awkward characters, and we have an abundance of them here. The skinny Star Trek fan, the would-be Indiana Jones (complete with bullwhip, which turns out to be surprisingly useful), even the tennis star, sidelined by injury, whose awkwardness comes from having focussed so much on her sport that she doesn't know much about anything else. They're young, they're enthusiastic, they're curious to the point of incautious (more or less the Scooby Gang, complete with vanagon, though without any Great Danes), they're short of money, and when the chips are down they're determined and courageous. At least, the narrator, Delia, is. The other two are maybe a little less so, though they show potential.
As a big fan of the author's Emperor's Edge series, I couldn't help noticing similarities. Delia and Amaranthe (the protagonist of EE) both have emergent leadership qualities. The seeming magic in both series is mixed up with seeming aliens (it's not yet clear in this series whether it's really magic or they're really aliens, or both). There are hard-to-kill monsters and underwater caverns.
What's different is that this story is set in our contemporary world and told in first person. It's (broadly speaking) urban fantasy, rather than secondary-world steampunk fantasy. That's one of my personal favourite genres to read, more so than steampunk, if anything, and I thoroughly enjoyed this.
There were a few minor editing issues, but it's an improvement on the EE books in that respect, as well.
Lindsay Buroker is an experienced series author, and she does a good job of setting up some things to be resolved later (to keep us interested in reading the series), while also giving us a complete story with a resolution. She ties the characters together well, gives them clear, strong motivations and distinct personalities, and rubs those personalities together entertainingly.
I'm very much looking forward to more in this series.
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Saturday, 21 September 2013
Constellation Games by Leonard Richardson
My rating: 5 of 5 stars
This is a book that's brilliant enough that I don't always get it, whether because I miss some of the references or because I'm just not thinking at the level of the author. It's the kind of book I want to read again sometime to see what else I can get out of it.
It's true speculative fiction. What I mean by that is that it isn't just another genre sausage, with the same basic shape and contents as all the other sausages in that genre; it actually has a new angle. This is first contact as seen through the eyes of a video game developer and reviewer who attempts to understand the aliens by playing their games.
The Constellation, the peaceful alien civilisation that contacts Earth in 2012, is a post-scarcity anarchy (fans of Cory Doctorow and Charles Stross will know what that is, and probably enjoy this book a lot). They're pleased to discover that Earth is not another of the planets where a civilisation has destroyed itself, leaving only fossils, since this sad fate is more common than the survival scenario. They'd like to keep it that way, but humans are irrational and get upset when the aliens try to help with things like global climate change.
The story is told largely via a series of documents, mostly blog posts, but there are also IM conversations and a few other formats. Some of the short chapters, though, are headed "Real Life" and a date, and since they're written in almost the same style as the blog posts, I did often find myself checking back at the beginning of the chapter I'd just finished to see if it was a blog post (and hence public, or at least circulated to the narrator's friends) or not. That's important, since as the story goes on, the blog posts contain more and more lies for various reasons. Mostly, these have to do with the narrator protecting himself or someone else.
The language has some wonderful moments. Not only the slightly distorted English of the aliens, but some of the narrator's phrases. "He twisted some vowels into balloon animals," for example, as a description of an alien speaking an historical language of his race. (The several alien races, by the way, are referred to by various words that different human groups use to mean "alien"; besides the Aliens, there are Auslanders, Gaijin, Farang....) There are also some lovely moments of commentary on our society. "As if we'd all gotten together and agreed to do whatever it said on signs," the narrator observes when a minor official glares at him for not doing something posted on a sign. There's a strong thread of anti-authoritarianism, if you hadn't already picked that up (also, as one of the aliens observes, the narrator swears a lot).
The references to technology and video games are a mixture of real-life and invented. There's a character called Dana Light who is more or less a Lana Croft, for example, but not exactly. That's helpful for someone like me, who hasn't played a great many video games, because if a lot of the point depended on intricate knowledge of the trivia of popular culture (as in, for example, Ready Player One), I would have enjoyed it a lot less than I did. Instead, it's about the phenomenon of gaming and how it expresses and shapes culture and psychology, and using that as a lens to examine things about culture and psychology.
The editing could have been better. The book deserved for it to be better, in fact. Based on this and on another book I've read from Candlemark & Gleam, the small press that published it, what you get from C&G is developmental editing on your high-concept book, rather than meticulous proofreading and copyediting. What the customer gets is probably pretty much what comes out of the author's word processor. In the case of the other book, that included a lot of homonym errors. In the case of this one, it means a number of what are basically typesetting mistakes (missed words, misspellings, lost quotation marks, one instance of an inconsistent time in a sequence of tweets), plus a few apostrophes missing in phrases like "Ten mortgages worth of signatures" or misplaced in words like "childrens'". It's a long way from terrible, but I wish it had that extra polish.
Between the less-than-flawless proofreading and the slight unlikeliness of some of the aliens, this isn't a perfect book, but it is an excellent one, funny, thought-provoking, original and possessing a rare depth, and that is why I've given it five stars.
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Tuesday, 17 September 2013
Salamander by David D. Friedman
My rating: 3 of 5 stars
A brilliant young woman works with her mentor, a clever but unworldly theoritician of magic, to foil dynastic plots and ensure that a powerful new way of doing magic doesn't fall into the wrong hands.
Overall, I enjoyed this. I'm a fan of the growing "magic school" subgenre, I like clever protagonists, and the writing was reasonably competent.
I say "reasonably" competent because, while the author mostly knows where to put his commas, he occasionally gets apostrophes wrong with plural nouns ("magister's wing" when there's more than one magister, for example). He's also sloppy with his quotation marks. These are minor issues, though, given that I didn't notice any homonym errors, the bane of indie (and, increasingly, traditionally-published) books.
What I didn't like was the infodumping of theory of magic, literally in the form of lectures (both from faculty at the magic school and also from the clever young woman to her friends at lunchtime). Infodumps are dull at the best of times, and this particular author uses a dry dialogue style without contractions - which also leaves most of his characters sounding the same. Also, the first three chapters consist largely of these infodumps (at least, that's how it felt), and there were one or two more later in the book.
It's true that much of the content was relevant to the resolution of the plot later on, but there are better ways of presenting this background information than in big lecturing chunks.
I mentioned that the characters mostly sound similar (though one of them, a farmer's son, does drop words out of his sentences, which makes him distinctive). At least one of them, Edwin, also turns up without introduction or description and never seems to do much. The remainder, though, are distinct in their personalities and I found it easy to keep them straight in my head.
I picked this book up because the author talked about it in a comment on someone else's blog and it sounded interesting (yes, that does occasionally work, authors). It was good enough that I'd read another in what I assume will be a series, though I'm really hoping for less infodumping next time.
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Friday, 13 September 2013
The Pyrite War by Blake M. Petit
My rating: 4 of 5 stars
Let me start out by saying that I'm a fan of Siegel City and its superheroes, having loved [b:Other People's Heroes|1792929|Other People's Heroes|Blake M. Petit|http://d202m5krfqbpi5.cloudfront.net/books/1333327221s/1792929.jpg|1791912], and I remain a fan after reading this book.
Let me continue by saying that it has definite flaws.
Firstly, the editing. Most of the errors I spotted (which I'll pass on, as I usually do, to the author so he can correct them if he wishes) were typos. Now, everyone makes typos, but there were a great many of them, about one per thousand words by my rough calculation. And then there were the errors which I wouldn't expect an author who's a former newspaper editor and a current English teacher to make: the excess apostrophe in the phrase "first things first" and a couple of other apostrophe errors; "diffuse" instead of "defuse", "crevasses" for "crevices" and "pouring over information" instead of "poring"; "may" used in past tense narration instead of "might"; a dangling participle. Characters' names are spelled inconsistently, as well, which is a surprisingly common mistake.
To me, one of the things that separates professional from amateur writing is whether the writer knows and consistently applies this rule: if someone is addressed by name or title in dialogue, there should be a comma before the term of address if it isn't at the beginning, and after the term of address if it isn't at the end. But we get "Mr. Ruston it's not like that" and similar breathless sentences. That's an error that never fails to jerk me out of the story and leave me shaking my head and sighing, the more so in this case, since the author should know better.
The book is set in 1939, but to me it lacks a sense of that time. It makes frequent reference to the looming threat of World War II, and mentions the Wizard of Oz movie (released 1938), but it's in the small details that it doesn't ring true: names, slang, social differences. A teenage boy describes himself as "freaked out" (an expression first used in the 1960s), and the narrator uses "warm fuzzy" (1970s). A socket on a radio is called a "port". There's a reference to military body armour, which, while it did exist at the time, was too bulky to be practical and wasn't used in the field. A young female superhero wears a "cheerleader-style skirt" of a type not used in cheerleading until the 1970s. Five minutes after people stare at a black couple emerging from a car with white people, they are sitting "shoulder to shoulder" at a soda fountain and nobody bats an eye. There are characters called Samantha and Jason, both common names now, but rare before the 1960s. Again, individually minor errors, but collectively they destroyed the sense of authenticity of the time period for me. None of this is hard to check, either, with Google search, Ngram Viewer (which shows when phrases began to be used), and behindthename.com. You just have to be aware enough to think of checking it.
One more category of complaint, story flaws, and then I'll start praising it. There's a continous sequence in which we somehow go from "people have just arrived" to "they've been here three days" with no transition (during which the narration briefly drops into third person from the first person that it uses everywhere else).
That's just inattentive rewriting. What's more serious, and harder to fix, is that a couple of times there's something in the story that to me is clearly there for plot purposes, and not because it makes any sense whatsoever. The first one is that the mad scientist can't miniaturize radio transmitters, but can miniaturize a recording device (so that the device can be destroyed and the heroes are left with no evidence, although since the villain didn't actually say anything clearly incriminating I don't see what difference it makes). Given both the real technology of the time and the technology that the same scientist has already used at that point of the story, this is pretty much nonsense.
The other flaw, the biggest in my mind, is near the end, where a group of the heroes does something that anyone can see is completely idiotic, with tissue-thin justification, apparently solely in order to allow the tension to be ramped up. Of that, I am not a fan.
What I am a fan of is how Petit plays with superhero tropes, without ever going too over-the-top in the winks and hat-tips. The premise is "What if Superman was not just a dick, but actually a homicidal lunatic pretending to be a hero?" The powers of the supers are a combination of nods to the classics and fresh ideas (as in Other People's Heroes). The actual story, apart from a couple of stumbles which I noted above, is well-paced, well-plotted and satisfying. The author does a fine job of making the stakes both important to the world at large and personal to the narrator, and I enjoyed the narrator's voice and the voices of several other characters (though I'll admit that a couple of the minor characters blurred together for me, and I had a hard time remembering which was which).
Because of those strengths, and because there aren't enough good supers books, I'm giving this four stars despite its flaws. Consider it three and a half rounded up.
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Wednesday, 11 September 2013
Gooseberry Bluff Community College of Magic: The Thirteenth Rib by David J. Schwartz
My rating: 4 of 5 stars
First, let me say: this is one of the best-edited books I have read for some time, and that was why I bought it, despite some warnings in the reviews I read about a non-conclusive ending. I thought I could at least enjoy the ride to that ending, and I was right. I spotted four extremely minor errors, two of them typos and two of them usage issues, which is excellent.
However, the ending itself didn't disappoint me either. Certainly, not everything is resolved, but to me, that's good news; it implies sequels, and I want to read more in this setting.
The book has been described as "Harry Potter meets X-Files", which is almost completely inaccurate. Yes, it involves a college of magic and a federal agent investigating the uncanny, but that's the extent of the resemblance to either of those franchises. The college is mostly a backdrop, and mostly (apart from the fact that magic is taught there) a standard American college. The agent is not a student there, but a teacher. She's nothing like Mulder or Scully, and her case doesn't have an X-Files vibe either, to me at least.
So that's what it isn't. What is it?
It's a well-written urban fantasy/alternative history, in a world where Aleister Crowley cleaned up his act, had real magic, and deployed demons against the Japanese and Germans to end World War II. It's set in the present day, and the main character is a federal agent in magical law enforcement. Her own magical skills are not great, but she can read auras, which mostly makes up for her neurological inability to recognise faces.
Yes, the protagonist is disabled. She's also black and a woman. Several other characters are bisexual or gay, and one is genderqueer. If all of that bothers you for some reason, don't read it, but personally I didn't notice any of the soapboxing that one reviewer on Amazon complained about.
Seanan McGuire had a great answer to a reader who complained "Why did you make X character gay when it made no difference to the story?" Her reply was to the effect that she didn't "make" him gay, he was gay, and it didn't have to be significant to the story any more than someone being straight. There are gay people. They're people. You'll meet them at some point, and they have all the characteristics of other people. Their sexual orientation is just one thing about them, and if they're characters in a story, that doesn't have to be what the story is about.
If this book had a weakness, for me, it was that the magic system didn't come across as having been completely worked out (so there's another parallel to Harry Potter, then). It was used more or less as a convenience. The magic theory lectures didn't seem to translate into plot points. Sometimes magic just replaced technology, like the crystals which were cellphones (though at one point the author apparently slips and mentions a telephone). Sometimes it did things that the plot needed. It didn't, to me, give the impression of having been planned out in advance, in detail, with all the implications for how it would change society taken into consideration. That's extremely hard to do, by the way, and it's not like magic was used as a deus ex machina on every page. It caused as many problems as it solved, too, so points for that.
When I was looking at the author's other books, I saw that he's done a supers book which I looked at a while back and didn't get because the sample didn't quite hook me. I think I might take another look at it, having read this one, because overall I'm impressed.
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Monday, 9 September 2013
Kitty Steals the Show by Carrie Vaughn
My rating: 4 of 5 stars
Kitty Norville is pretty much my ideal main character: someone who gets out of (and sometimes into) trouble by talking, not fighting - though she can fight if she must - and who builds a good deep bench of allies in the process; who gets through scary situations basically on chutzpah; and who is able to exercise a keen intelligence, even while terrified, outnumbered and outgunned.
I wouldn't say that this is the best of the series, certainly, but I enjoyed it. I did feel that the big speech near the end, for which we got a lot of build-up starting early on, wasn't as powerful as I had hoped it would be. It did its job, though, and in a way, a speech that leaves much of the audience uncomfortable and thinking less of Kitty than they did before is a better move in a long-running series.
It's worth the extra dollar or two above the price of an indie book to get decent editing, too. I have the samples for the next two books on my Kindle, and will be getting them next time I feel like this particular brand of urban fantasy: a medium level of stakes and action, a smart protagonist and a competent supporting cast.
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Thursday, 5 September 2013
Fool's War by Sarah Zettel
My rating: 3 of 5 stars
I picked up this book largely because I was on an episode of The Skiffy and Fanty podcast with the author, and was impressed with the intelligent things she said about speculative fiction. (I don't think that particular podcast episode has been released yet at the time I'm writing this review.)
I'm going to assume it's not her best work. It's not terrible, but I lost enthusiasm for it at 39% of the way through the ebook. It's a long book, and I felt like I was ready for the story to wrap up not too long after that point, but instead there was more than half of it left to go.
Partly this is because, at 39% (and having not marked some in the first couple of chapters, because you can't highlight things on Kindle when you're reading the sample), I had already hit 54 errors that annoyed me enough to highlight. Everything from an inconsistent number of hours to the jump point, to multiple homonym errors (pouring/poring, effect/affect, past time/pastime, who's/whose, to/too, everyday/every day, wreak/wreck, it's/its, exercisers/exercises), to missing words, missing spaces, misplaced apostrophes and commas, disagreements of tense and number... all the classic errors were there, and in large numbers. That sort of thing is distracting from the story.
I was reading along, though, thinking, "This isn't a bad space opera. At least the computers aren't out of the 1960s. There's even a kind of cyberpunk thing going... Oh, it's cyberpunk." And, unfortunately, there are two things that cyberpunk often has trouble with, and this book also has trouble with them. One is making interface metaphors too literal, and another is providing a believable justification for any sense of true risk to the person in cyberspace. There was a reason given for why there was a risk, but to me it came across as contrived.
I also didn't find the logic that set up the situation consistent. On the one hand, bandwidth was incredibly expensive, which justified carrying data in ships. That, by itself, is fine and believable and gives your ships something to carry that isn't raw materials - more realistic than the average space opera. But then that's all completely undermined when the Fool is able (without the very alert sysadmin noticing) to steal enough bandwidth to get her entire consciousness several systems away, and bring back several other people.
And then the Fool has to do something dangerous because she's the only one who can... except that, cyberspace being what it is, surely at least one of the other people in cyberspace with her can do whatever she can do, since distance makes no difference and none of them is physically present in the first place.
That was when I stopped reading. I was enjoying the unusual characters (women, non-Westerners, people of faith), but mainly for the fact that they were unusual. Apart from the owner of the ship, they weren't yet fleshed out to the point that I felt very close to them as characters, and I bid them farewell without regret.
I will look out for other Sarah Zettel books, in the hope that I can find one that represents the highly intelligent person I enjoyed chatting with on that podcast. Preferably one that's been past a really good editor, too.
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